Character Rigs

I find rigging to be a unique and one of the more enjoyable parts of the character design process.  My approach to character rigging is centered around simplification and usability for animators of any level of experience.  On this page you will find some of my more recent character rigs, most of which are geared more towards use in gaming. 

It is worth noting that everything displayed on this page was created 2017 or later.

 
 

Low Poly Man Rig

Modeled from scratch by Kevin in Autodesk Maya

Hand painted texture by Kevin with Adobe Photoshop

Tris: 6,257

Ctrls: 30

 

 

JotheSideKickPose.PNG

Low Poly Woman Rig

Modeled from scratch by Kevin in Autodesk Maya

Hand painted texture by Kevin with Adobe Photoshop

Tris: 5,326

Ctrls: 36

 

 

GraziIdle.PNG
GraziIdle.PNG

LegoStormtrooper.PNG

Lego Stormtrooper, etc...

Modeled from scratch by Kevin in Autodesk Maya using reference images and measurements to match the physical object.  Style is interchangeable with other minor parts and textures

Texture created by Kevin with Adobe Photoshop using reference

Tris: 19,998

Ctrls: 10